Valorant Swiftplay mode gets more acceptance from TomRiva's blog

Many people like Valorant, but they will also give up because the game time is too long. After all, in real life, it is difficult for people to continuously have more than an hour of free time. If you choose to enter the game, then you must persist until the end of the game. Riot Games is also aware of this problem, trying to solve it with a shorter casual mode.

Matches are usually 30-50 minutes long, especially when there is a tie, and matches in hardcore competitive and unrated modes can last up to two minutes or so per round. Competitive play can last longer because if players vote to continue, they need to win at least two rounds in overtime.

The new Swiftplay mode will be more flexible, with each match lasting roughly 15 minutes and featuring a similar ruleset to Unrated. However, the first player to win five rounds wins. After four rounds, the offensive and defensive sides switched sides and entered overtime. Made some tweaks to the final credits to make sure they still have access to all the fun stuff in the shorter format.

At the start of each half of a Swiftplay match, you will receive two Ultimate Points for free. As a result, you can use the most powerful abilities in the game more often. While Valorant has other casual modes that don't last as long as competitive or unrated matches, Swiftplay brings the core mode's ruleset into a cleaner format.

Swiftplay mode will be used and recognized by more players, especially those who don't have a lot of free time and are more likely to play more Valorant Swiftplay mode. The Swiftstep patch also brings a ton of balance changes and tweaks to how various abilities interact with each other.

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