Dark and Darker's first-person melee combat is Dark And Darker Gold a bit like Skyrim—slash, step back, slash, block, get hit with an arrow despite blocking, repeat. It means I spend a lot of time doing that W and S waltz with a skeleton while knowing I may stumble backwards into an enemy player (or hell, just a closed door) and have my run cut short.
Weapons have a series of automatic combos indicated by your reticle—diagonal right, diagonal left, then a thrust for the sword a Fighter starts with—so it's above the m...
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