Unfortunately the set piece system from AmandaBrenda's blog

The haptic feedback of charging up a ferocious power shot presents a new layer of FC 24 Coins immersion. Long through balls, big crunching tackles and even simple passes are felt not only on the pitch but in the palm of your hands put it this way, we’re a long way from FC 97 on the N64.


Actually playing the game generally feels sturdy and the control and touch offers a new sense of realism but the game’s biggest new feature, Hypermotion2, starts to get quite clunky here. Machine learning and new motion capture means that while animations are generally brilliant, it feels like you’re fighting against yourself, not the opponent, when it comes to the actual mechanics.


Through balls, long passes and even simple actions get sprayed in the wrong direction and to the opposing player, the jockeying system sometimes feels like you’re completely in control of the other team but at times comes off sluggish.


Unfortunately the set piece system has gone from being fun-focused and celebration-worthy to technically confusing. Sometimes less is more, and in this case scoring a worldie top bins with a free kick takes the prowess of a nuclear technician to get right. In short, it’s a bit much 11 and other year’s have it more nailed on.


It’s not enough to really detract from the overall, revised feel of the game but it’s not quite as smooth as you’d hope. Aside from that, standard modes like quick-play and training feel great. Career mode is possibly the best it’s ever been. An expansive journey through a player or manager’s career brings in skill trees that wouldn’t look out of place in The Elder Scrolls 5: Skyrim or Cyberpunk 2077 11 you really feel like as you progress cheap EAFC 24 Coins , you’re fine-tuning your creation at every turn.



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By AmandaBrenda
Added Aug 23 '23

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