There is no proof that the OSRS gauntlet is precisely the same as DG from Lucyxingchen's blog


I'd argue that OSRS Gold the progression of gears in the gauntlet is in fact

nonexistent. You are given a weapon that is of a chosen attack style, you

do not choose which weapon you'll use however, you're forced to find and

take down a monster that's always generated within the same zone to get

another one and the boss will always require you to use more than one

type of weapon. The armor is simply crystal armor being improved over and

over again with an all-purpose combat style.

In dungeoneering, the equipment advancement was more similar to overworld

RuneScape. Find ores/logs of your tier that you can use to increase your

level (or receive them as random drops from mobs), make the weapon you'd

like to use of any type that's available within rs, prepare the runes

that are required for the spell you cast, and equip yourself with armor

for each combat style in case you need it. Check out the final boss's

stats are to determine if you need to change your game plan. Also, you

had to survive on whatever food/potions the game gave you, it was not

always bouldebass. Sometimes, however, you had to live off small eels.

Rammernaut for example was weak to magic. Lexus was vulnerable to melee

and ranged but it was also able to reflect the damage back at you.

Sagittarius had range resistance and was strong against magic while being

an experienced ranger on an area that was oriented towards range, you

were forced to engage in melee. A necro-bosse on the occult floors had a

physical wall preventing your ability to engage in combat with melee, and

an ice stalker boss was weak to the stabbing melee and range, but was

located in an ice skating rink that he would drag your body around making

melee tougher, astea would exchange prayers and as well as using ice

barrages to the other side, so you'd always need different combat styles.

The skeleton horde was a wave-based boss which had three different combat

styles attacking you, kal-ger literally switches weapons mid-fight as

well as took your prayer buffs and disabled the protections you had, he

switched sides of the arena so that you had to face the enemy head-on, or

take you to a pool of lava However, confronting the head-on would mean

taking more damage unless he was engaged in a range/mage phase so that

you could range/mage him back.

What's in gauntlet? A big boss with obnoxious motion mechanics that could

get you killed due to unreliable paths/pings, as well as attack style and

prayer switches developed to be far more predictable than astea for

instance. Do you know who else was known for having a bad movement style?

The pummeler. The difference was that it was not consistently and it was

not regular and was an element to stop the player from making his defense

nearly unkillable, instead of causing annoyance to players with their

obnoxious moves within the box.

There's merit to "how far you've come by preparing yourself in this

instance" in the gauntlet. However, if the outcome is a hard-fought

victory or utter failure, or dungeoneering that is, either a hard-fought

or a success with some losses, I'd rather take the latter. Each loss in

the gauntlet is wasted time. Each death in buy Runescape gold dungeoneering was a minor

setback towards the eventual success and progress.

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By Lucyxingchen
Added Apr 5 '22

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